// Create scrolling variable if it doesn't existif (!Scrolling) var Scrolling = {};//ScrollTween constructorScrolling.ScrollTween = function () {	//private variables	var self    = this;	var _steps  = [0,25,50,70,85,95,97,99,100];	var _values = [];	var _idle   = true;	var o, _inc, _timer;		//private functions	function tweenTo (y) {		if (!_idle) return false;				var d = o.getDimensions();		if (y < 0) y = 0;		if (y > d.theight - d.vheight)			y = d.theight - d.vheight;					var dist = y - d.y;		_inc     = 0;		_timer   = null;		_values  = [];		_idle    = false;				for (var i = 0; i < _steps.length; i++) {			_values[i] = Math.round(d.y + dist * (_steps[i] / 100));		}		_timer = window.setInterval(function () {			o.scrollTo(_values[_inc]); 			if (_inc == _steps.length - 1) {				window.clearInterval(_timer);				_idle = true;			} else _inc++;		}, o.stepSpeed);	};		function tweenBy (y) {		o.tweenTo(o.getDimensions().y + y);	};		function setSteps (s) {		_steps = s;	};		//public functions	this.apply = function (p) {		o = p;		o.tweenTo   = tweenTo;		o.tweenBy   = tweenBy;		o.setSteps  = setSteps;		o.stepSpeed = 30;	};};